In other words, if my only choices were between a stick and throttle, and a stick and head tracking, I'd take the later. For games such as IL-2, RoF and DCS, head tracking is more important than a throttle, tbh. Some form of head tracking is an absolute must if you are even remotely serious about playing flight sims. If you want to do other things while flying, like smoke a pipe, VR headset can also make that a pain in the ass. TrackIR never has this problem, because you are only wearing a hat or a headset to use it. Some VR sets are very bad at comfort, and all of them can trap heat and moisture to your eyes. There are other factors too, having to do with usability amd ergonomics. This gives an advantage to TrackIR, as you can easily see all of your keys, and don't have to remove your headset to verify you're hitting the correct key combo or something. In other words, you are going to have to press all sorts of different buttons on your HOTAS to operate the plane, and even with a ton of buttons, such as with an X52 or X56, you're going to have to resort to the keyboard as well. So, depending on your rig and setup, if you're an avid MP flyer you'd probably be better off with TrackIR.Īs far as IL-2 specifically, keep in mind that IL-2 does not have clickable cockpits either. If you fly online in MP, the aforesaid tends to give a huge advantage to TrackIR players, because they can spot distant aircraft more easily. So while depth perception is diminished from VR on the one hand, the clarity and acuity is so much better with TrackIR, that it is debatable as to which one is actually more realistic, visually speaking. You can easily crank detail settings to max and have true high resolution easily. TrackIR in this respect, by comparison, allows much better results. The absolute best VR sets largely elimiate this issue, but still not completely, and they require extemely powerful rigs in order to run at the requisite settings to offset these limitations, especially in IL-2, which runs on antiquated single threaded architecture and doesn't take advantage of modern cpus, with their advanced multi core and multi threading capabilities. However, the big problem with VR is the limitation on resolution and contrast issues, or the "granularity" of the image, especially on the typical VR headsets. a 4 inch (100 mm) diameter cockpit gauge actually looks like it is 4 inches in diameter in VR the collimator gunsight actually requires you to "get behind it" and aim, etc. They’re a small outfit, the need the support! You get a key to activate on Steam, so you can still use it there, obviously.Originally posted by gspectre:Which is better: Head Tracking or VR (which has HT built in)? In terms purely of tracking the motion realistically, VR is superior, since you actually have to crane your head to the rear to look behind you, for example.Īlso, VR allows more realistic depth perception, i.e. Then, unless there’s a sale on Steam, you should purchase any future expansions you want directly from the devs so the money goes straight to them. Remember once you get the game to make an account on the dev’s webpage, and link your Steam account. While there are few noob servers, most are full realism but it’s worth it.īe warned! If you like it, you’re going to want to buy the expansions to get more airframes to tool around in! If you play with the mouse for a few days, I would recommend using the simplified flight model difficulty setting. It was still a blast, but hype joystick made it 100% more enjoyable. ![]() I got the game a few years ago when I was in-between HOTAS setups, so I played it with mouse-and-keyboard for a day. You actually can play this with a mouse and keyboard it has a specific control setting for this. ![]() You can turn on labels so friendlies/enemies are labeled on-screen, you can set unlimited ammo, you can have the AI control your throttle/the engine (won’t give you optimal performance but it makes it essentially impossible to blow your engine), and you can even simplify the flight physics so it feels more ‘arcadey.’ Once you’re airborne, though, it’s as realistic as you can get, and you’re responsible for managing everything that has a direct impact on your flight. In IL-2, all you need to worry about is hitting one button, and managing the engine. In a game like DCS, you need to flip every switch, push every button on your own to take off. I’m mainly referring to cockpit management, here. It’s very realistic, yes, but some things are simplified, even when playing with all realism settings turned on. Its flight and damage models are second-to-none for the WWII setting. If aviation - specifically WWII/combat aviation - interests you, this is the game for you.
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